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Pokemon Roaring Red

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“Pokemon Roaring Red” is a Completed GBA Rom Hack made by Caves. Experience a rebalanced FireRed adventure with all 386 Pokemon catchable, modern mechanics, tougher battles, and expanded Sevii postgame.

Contents
  • Pokemon Roaring Red Completed GBA Rom Hack
  • Features
  • Changelog
  • Game Related Stuff
  • Download Pokemon Roaring Red
  • Screenshots

Pokemon Roaring Red Completed GBA Rom Hack

  • Creator: Caves
  • Base ROM: Fire Red
  • Language: English
  • Released on: November 02, 2025
  • Latest Version: v1.6
  • Last Updated: November 23, 2025
  • Status: Completed

Also Check Out: Pokemon Crimson Red

Features

  • All 386 Pokemon Catchable, including all legendaries.
  • Physical/Special Split Introduced.
  • Fairy Type Introduced.
  • Every major boss battle has been revamped to include Pokemon from all generations and include some more type diversity, with the difficulty ramped up a bit.
  • Every single Pokemon has recieved a curated moveset and many pokemon recieved stat buffs, type changes and ability changes. (With my personal rule of rebalancing being no fully evolved Pokemon should have less than 430 BST)
  • Every single area has recieved rebalanced encounter tables, with some areas getting wild encounters that didn’t have them before.
  • Expanded Postgame in the sevii islands with every fight there being much more difficult with many new boss battles in the postgame, including new Gym Leader Rematches on Seven Island!
  • All moves have been rebalanced, with many new moves being introduced aswell as moves from newer generations being brought back.
  • Ability to view your teams EVS/IVS/Happiness/Hidden and Secret Power Types by simply pressing A on their stat screen in the summary!
  • Some healing items and berries being rebalanced to make them much more impactful at all stages of the game.
  • Shiny rate is 1/1000
  • Resprited overworld map and Pokemon Sprites, including new trainer sprites for boss battles.

Changelog

V1.6 – Roaring Red Challenge Mode is officially here!

This is a separate patch of the game intended to replace the patch for regular mode. The difficulty is much more akin to a difficulty hack, some things to know:

  • Each Gym Leader has 6 Pokémon, and include much more diverse teams and strategies (with some leaders even having Legendary Pokémon as you go on)
  • Most Routes will end with a “Route Boss” that will block progression until you beat them, these trainers have difficulty much like the regular boss fights
  • There are still no ways to perfect IV’s or change natures, you will be rolling with the Pokémon you catch!
  • Challenge mode can be played casually as a more difficult experience but will be especially challenging to nuzlocke I think!

v1.6

Apologies for the sudden patch, was going to push it when challenge mode was done but it turns out the new mandatory fight was broken 😭
All fixed now and added the things I was planning to add when challenge mode releases at some point. Challenge mode is beginning work starting from now.

  • Fixed massive bug with jesse and james not moving after beating them infront of the safari zone by moving them inside the gate
  • Grass patches added to Celadon and Saffron City
  • Changed machops evolution level to match the other trade evos
  • Gave golduck psychic by tm like it should have had (aswell as shadow ball for funsies)
  • Added an indicator on your hall of fame as to what version and patch you are playing
Previous Version’s Changelog

Version 1.5

This patch adds a few fun postgame battles with some cool cameos and one new mandatory main game fight against a certain duo who likes to blast off at the speed of light. A few Pokemon recieved some adjustments and a couple of signature moves were reworked. A handful of bugs were fixed and this has set the groundwork for work on challenge mode to begin.

  • Fixed sprite issue on route 1
  • Tweaked opening sequence slightly
  • Fixed Deoxys Sprite Bug
  • Some Pokemon recieved some new level up moves (Nidoking, Nidoqueen, Blastoise, Farfetch’d, Gengar Line, Typhlosion, Milotic,
  • Chimeco changed to Psychic/Steel
  • Changed Voltorb/Electrodes 2nd Ability from Static to Levitate
  • Given Tyranitar line a second ability in Rough Skin
  • Fixed a few trainers who were mentioned to have the wrong trainer sprite (Please tell me if any more are spotted!)
  • Made the Salesman in the Pokemon League who sells the choice items/leftovers sat at the table below the mart
  • Transform given priority of +3 (ditto viable maybe?)
  • Grass Whistle reworked into a cool sig move for roselia (70 BP, 10% Omni Stat Boost Chance)
  • Present reworked into a cool sig move for delibird (80 BP, 30% chance to freeze, paralyse or burn)
  • Rebalanced all evolution levels
  • Remove swift on mistys starmie (no more infinite coverage for the second gym)
  • Added a new mandatory boss fight into the game outside the safari zone
  • Added a handful of new postgame battles

Version 1.4

This patch updates every generic trainer sprite to be updated to fit the more modern spritework of everything else, using sprites by the fantastic kyledove available on the pokemon showdown trainer sprite archive. A few Pokemon recieved some balance adjustments and a few move tweaks.
Finally, EV training items are cheaper now! Also the Pokemon Tower is now in the encounter docs (sorry…).

  • Encounter Docs updated to include Pokemon Tower
  • EV training nutrients price has been lowered to 3k a piece from 10k
  • Starbreaker flavour text changed to specify it hits twice.
  • Hypno changed to Psychic/Dark and recieved some dark moves.
  • Golem and Graveler got hustle instead of sturdy (like they were meant to)
  • Politoed changed to Water/Normal
  • Clefable stats got a rework, gets natural cure as a second ability
  • Sudowoodo stats buffed slightly
  • Relicanth buffed to be a more unique Pokemon
  • Plusle and Minun made Electric/Fairy and Electric/Dark respectively to give them more of a distinction
  • Primeape got slightly better stats
  • Head Smash added and distributed accordingly
  • Steel Wing buffed to 80 BP
  • Nasty Plot added and distributed accordingly
  • Drill Peck given the secondary effect of breaking screens
  • All trainer sprites updated to match the modern styling of the spritework
  • Fixed the walking on super rod buildings roof on route 13 (Red cannot do parkour anymore :C)

Version 1.3

  • Tangela recieved buffed stats to base 505, just slightly weaker than tangrowth, also recieved a few new level up moves.,
  • Murkrow received stat buffs to base 494.,
  • Pidgeot recieved a few changes to its learnset.,
  • Fearow fully reworked into a Fighting/Flying type with buffed stats and a reworked movepool, Spearow also changed to a pure flying type,
  • Octillery changed to Water/Fire,
  • Given Machamp some new moves later in its level up learnset.,
  • Slash changed to be a steel type move based on feedback.,
  • Slightly altered “White Smoke” abilities flavour text to be more accurate to what it does.,
  • Changed dex amount needed for oak aides.,
  • Acid changed to drop sp.def to be in line with it being a special attack.,
  • New earlier spot to revive fossils in the back of the pewter city museum.,
  • Slightly adjusted deoxys’ in battle sprites elevation.,
  • Changed Koga’s crobat to not have sky attack (stop killing your own pokemon dude)

Version 1.2

Very important patch to push fixing a major issue where you cannot fight the Pokémon league due to “Lorelei being missing” (caused by it thinking your in the postgame due to the national dex being given at the beginning)

  • Fixed Map Issues with Five Islands’s Water Labyrinth
  • Fixed Map Issues with Seven Island
  • Fixed Pokemon Lab on Cinnabar Island not having wild encounters when it should
  • Fixed Not Being able to enter the Pokemon League due to beginning with the national dex

Version 1.1

  • Changed it so you begin with the national dex now, enabling those pokemon to HOPEFULLY count towards pokedex aide tasks alongside the postgame being accessed much easier
  • Fixed some fences you should not be able to walk on
  • Hopefully fixed the clipping issues with fences(??)
  • A handful of Pokémon changes ( yanma bug dragon and stat buffs, Piloswine getting thick fat as a second ability, jynx bst brought up to match electabuzz and magmar, masquerain getting surf, beautifly changed to bug/fairy)
  • Grass encounters added to Pallet Town locked behind getting cut
  • Made each stage of repels cheaper (Repel = 50, Super Repel = 150, Max Repel = 300)
  • Added another move deleter to celadon city so you can remove unwanted HM moves much earlier, he is sat at the table with the lady who gives you the tea for saffron city
  • farfetch’d trade removed, replaced with you trading an illumise for a kecleon
  • Encounter grass removed from cinnabar island due to a bug with the game freezing sometimes on encounters, wild encounters have been moved inside the Pokemon Labs testing room
  • Cinnabar island encounter table tweaked
  • Removed the cut tree heading to the north of Route 15 that was causing the strange entity swapping on Route 14
  • Added a signpost to the lavender town berry shop
  • Move set tweaks to the champions team
  • Tweaks to game corner Giovanni battle
  • Fixed THAT DAMN BACKGROUND ISSUE

Game Related Stuff

Full Documentation
Pokemon Data
Pokemon Locations/Encounter Details
Discord

Download Pokemon Roaring Red

Mediafire (Normal)
Mega (Normal)
Mediafire (challenge)
Mega (Challenge)

Previous Version

MEDIAFIRE v1.3
MEGA v1.3
MEDIAFIRE v1.2
MEGA v1.2
MEDIAFIRE v1.1
MEGA v1.1

Screenshots

Pokemon Roaring Red
Pokemon Roaring Red
Pokemon Roaring Red
Pokemon Roaring Red
Pokemon Roaring Red
Pokemon Roaring Red
Pokemon Roaring Red
Pokemon Roaring Red
SOURCES:Reddit
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