“Pokemon Emerald Rogue” is a Completed GBA Rom Hack made by Pokabbie. Embark on an adventurous journey through a rogue-like Pokemon Emerald ROM, filled with unpredictable encounters and thrilling challenges.”
Pokemon Emerald Rogue Completed GBA ROM Hack
- Creator: Pokabbie
- Base ROM: Emerald
- Language: English
- Latest Version: v2.0.1a
- Last Updated on: July 05, 2023
- Status: Completed
Also Check Out: Pokemon Atlas Emerald
How does it work?
When you go on an adventure all routes, encounters and items will be procedurally chosen based on your progress into a run
After a certain number of routes you will encounter a random gym leader who will have a procedurally chosen team of their assigned type; as you progress further into a run gym leaders and other trainers will start using more difficult setups for their pokemon.
If you can make it all the way to the champion and defeat them, then you will have completed the run!
Once you complete or wipe out of a run you will go back to a hub area where you can buy permanent items and catch new “starter” Pokemon to use in the next run
As you progress further into the run, you will unlock more buildings/NPCs in this hub area to use for preparing the next run
How long does a run take?
It can vary based on how thorough you are being, but in my testing a complete run usually takes between 3-4 hours of in game time.
There is a quick save options (REST in the menu) which lets you put the game down mid run and return however be warned this does not allow save scumming
Features
- Pokemon from Generation 1 to 9, including DLC pokemons.
- Tera and Dynamax.
- Following pokemon System.
- Mega Evolution and Z Moves.
- Randomly chosen routes
- Procedural items, trainers & wild encounters
- Hub area with unlockable buildings/NPCs
- Character customisation
- Multiple game config settings e.g. prevent over levelling, trainer difficulty, double battle mode
- Seeded mode, with individual config settings (useful for multiplayer races)
- Quest & reward system to guide you and see how you handle different challenges
- Rare legendary encounters
- Mart and Move tutor contents change as you progress
- Safari zone allows you to capture mons you have previously used on runs and use them as the “starter” mon
- Post-game settings (Can be accessed early if you can find the secret room)
Subtle Changes from base game
- Pickup/interaction text is instance i.e. you can just spam A rather than wait out the fanfare
- Trade evolutions now just require the mon to be levelled up whilst holding the item (Link cable is used for standard trade evos)
- Friendship/Beauty evos are now just flat level 20 evos
- Battle engine has been sped up (Speed varys based on the importance of the encounter)
- Shiny rate has been drastically increased (Now is ~1/100)
Change Log
v2.0.1a
- Fixed a very rare issue with Gym Battles not triggering which was present in both 2.0 and 2.0.1.
v2.0.1
- Fixed some map soft locks
- Adjusted colours on party menu to improve readability
- Fixed Trainer Pokémon Habbitats not setting IVs correctly
- Added info option to Catching Contest to explain the limited spawns
- Updated Pokéblock description to better indicate that they can be used in routes
- Updated Honey Tree messages to give clearing indication of what to do
- Fixed disguise breaking from non direct damage
- Fixed ??? appearing in catching contests
- Fixed ??? appearing in safari
- Speculative fix for Pokémon disappearing from Safari
- Fixed hard locks with swapping out if a KO happens on the same term
- Fixed type indicator giving away illusion
- Fixed some decorations missing a couple of tiles
- Fixed some typos
- Fixed bug causing Rival to have legendaries earlier than intended
- Adjusted spawn rate for Paradox mons in early game
- Fixed daycare mons sometimes being reset to lvl 1
- Fixed sometimes caught mons not being added to party instead they just replaced the moves of the original mon
- Added reminder prompt after longish win/loss streaks to visit the Config Lab
- Fixed EVs being set to crazy high values at the start of the run
- Fixed some Hisui forms not spawning in the PLA dex
- Fixed Adventure Replay being stuck on if enabled when visiting another player in Multiplayer
- Adjusted trading flow in Multiplayer to hopefully fix issues with incorrect mons being traded and provided a clear UX to both players
- Fixed reward respawning in the GameShow when Quick Saving inside
- Fixed Lycanroc and Iron Bundle back sprites looking incorrect
- Fixed bug allowing tera and dynamax to be active during the same battle
- The Vending Machine in the Mart Rest stop will now work… sometimes..
v2.0
- Added all Generation 9 Pokemon, including DLCs.
- Added Tera and Dynamax.
- Updated Trainers
- Added Multiplayer (See Full Changelog for More Clarity)
- Added Offline Box Extension.
- Reworked Pokemon.
- Added Following Pokemon System.
- Infinite Use of Held Items and TMs, Except Berries.
- Updated Difficulty.
- New/Reworked Encounters.
- Updated Hub.
- Quest Rework.
- Visuals Changes.
- Improved QoL.
- Added Native Battle Speed Up (QoL) for in-game speed increasement.
- Safari Rework.
- Candy Rework.
- Bag Rework.
- Pokeblock.
- Shiny Pokemon Changes.
- Player Customization.
- Sound Changes.
- Many More Misc Changes.
All the points listed above are just the main headings. For a complete and detailed overview of all changes, please refer to the full changelog from Below.
Download Pokemon Emerald Rogue
Expanded (EX) Version (Recommended)
Vanilla Version
Previous Version
Expanded (EX) Version
This is the recommended version
This version contains modern improvements e.g. new battle items, abilities, fairy type, physical/special split etc.
(This is based on RH-Hideout’s Emerald Expansion *Many thanks to all involved)
Vanilla Version
Just standard Pokemon Emerald battle mechanics with no changes other than those mentioned in Subtle Changes from base game
its so unfair
not working on my boy emulator it crash at the starts only works on pizza boy