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Pokemon Heart & Soul

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“Pokemon Heart & Soul” is a Completed GBA Rom Hack made by Lil Dill. Explore Johto in Pokemon Heart & Soul on GBA, with modern features, QoL upgrades, and classic vibes!

Contents
  • Pokemon Heart & Soul Completed GBA Rom Hack
  • Description
  • Features
  • Differences from GSC/HGSS
  • Developer’s Note: ​
  • Recommended Emulators
  • Changelog v1.1.5
  • Game Related Stuff
  • Download Pokemon Heart & Soul
  • Screenshots
  • Credits
  • Lead Developer / Game Director
  • Developers
  • Playtesters
  • Open Source Assets Used:

Pokemon Heart & Soul Completed GBA Rom Hack

  • Creator: Lil Dill
  • Base ROM: Emerald
  • Language: English
  • Released on: August 26, 2025
  • Latest Version: v1.1.5
  • Last Updated On: October 13, 2025
  • Status: Completed

Also Check Out: Pokemon Colors

Description

Pokemon Heart & Soul brings the classic Johto Region and its iconic story to the world of modern GBA decomp hacking. Built on the Modern Emerald decomp, this project offers a fresh take on the GSC/HGSS experience, blending key aspects of the Gen 2 and Gen 4 games, while incorporating many modern QoL features, as well as some familiar Gen 3 mechanics. Not only is Heart & Soul (HnS) a first-of-its-kind, fully completed, playtested, and largely faithful GSC remake / HGSS demake, it’s also completely open source, and is intended to be a base for a new generation of Johto rom hacks.

Features

  • Generation 1-3 Pokémon, plus their later gen evolutions (excluding the Regis and Jirachi)
  • Full Johto story and Kanto postgame from HGSS, including the Kimono Girls and Eusine
  • Following Pokémon
  • Overworld background Pokémon allow you to easily see the notable encounters on each route
  • Day/Night System with variable encounters
  • Dynamic overworld palettes
  • HGSS Music
  • Highly varied trainer teams and encounters, based on Crystal Legacy
  • HMs do not need to be taught to a Pokémon in order for it to be used
  • Apricons replaced with berries, Kurt will use them to make unique Pokéballs
  • Timekeeping does not track days of the week, Everything is progression based
  • 16 Gym leader rematches
  • Two Safari Zones
  • Unique surfing Pokémon sprites
  • Customizable shiny rate
  • Physical/special split is toggleable
  • Fairy type is toggleable
  • AutoRun and FastSurf are toggleable
  • Quick run from wild battles using button combination
  • Ball prompts for quick catching
  • … and much more!

Differences from GSC/HGSS

  • Radio is a standalone Key Item with limited functionality instead of a menu in the Pokégear
  • Trainers will not offer their phone numbers, no way to rematch them
  • Greatly improved level curve
  • Apricorns replaced with berries, berry ball catch boost is based on Type
  • Strength boulder-in-hole puzzles replaced with Emerald Mach Bike puzzles
  • No itemfinder and no hidden items
  • Only 50 TMs (The ones from emerald)
  • Swarms are replaced with a 5% Hoenn encounter on each route in Kanto
  • Mom does not take your money
  • Ruins of alph back room requirements are slightly altered
  • No pokéathalon dome
  • No trades in Kanto

Developer’s Note: ​

Development for this project was primarily (95%) a solo-effort that consumed almost all of my free time for the last year. I am not a professional programmer or artist, but I did my best to make the game that I wanted to play. If you’d like to improve, expand upon, or make your own version of HnS, feel free to take advantage of the open source! Please direct any questions to the (Heart & Soul Discord). I hope you enjoy!

Setting Expectations

  • Heart & Soul was designed as a traditional Pokémon experience, akin to the main-series games. It is not a difficulty hack, and does not have built-in features for non-traditional playstyles. Do not expect to see features like infinite rare candies, or built-in randomization or nuzlocking rules.
  • Heart & Soul stands on the shoulders of giants. I am not an artist, so much of the art and some of the code for this project was drawn from open source assets. I did my best to credit all sources below and in the game credits, but if you find any that I missed, please let me know in the Heart & Soul Discord.
  • Heart & Soul has been rigorously playtested, (shoutout to the playtesters) but there still may be some small bugs. If you find any, please report them to the Heart & Soul Discord.
  • There are a few GSC/HGSS features that were too complex or time consuming for me to implement in this project. See differences section below.

Future Plans

I plan to take a step back from this project once the initial wave of inevitable post-release bugs are fixed. Over the course of the playtest, the dev team has grown from 1 to 6, and an effort to port the whole project to pokeemerald expansion is underway.

Recommended Emulators

  • For PC/Mac: mGBA
  • For Android: pizzaboy, Lemuroid, Retroarch w/ mGBA core.
  • For IOS: Delta, Retroarch w/ mGBA core, Ignited.
  • For Linux Handheld Devices: Retroarch w/ mGBA core.

Changelog v1.1.5

  • Fixed Safari Zone Gate Fly flag (If you were between Olivine and SZG when updating, please enter and exit SZG from the south entrance, making sure to fully cross the bridge a few times. This will give you the fly flag for SZG.)
  • Added flash to title screen version number
  • Updated version number to 1.1.5

Game Related Stuff

Discord Server
Github Repo
Documentation

Download Pokemon Heart & Soul

MEDIAFIRE
MEGA

Previous versions

MEDIAFIRE v1.0
MEGA v1.0

Screenshots

Pokemon Heart & Soul
Pokemon Heart & Soul
Pokemon Heart & Soul
Pokemon Heart & Soul

Credits

Lead Developer / Game Director

  • Lil Dill

Developers

  • TixoRebel
  • InfiniteBacon42
  • Exclsior
  • Phantonomy
  • DaniRainbow

Playtesters

  • MearaTheDigger
  • Kingofrocks
  • Ferropexola
  • Scarred-Healer13
  • ShigyNinja
  • Liquid Justice
  • aktatertot
  • Faintful
  • piobrando
  • Shortino
  • Chronotakular
  • NoVa x CerberuS
  • Czarwardy
  • TeggyDave
  • HenryChess
  • Inner Rhymes
  • Astralaria
  • GPie
  • BillyNaing
  • Penkachu
  • Emma M
  • Casper
  • Marzi
  • leob0505
  • Sayu
  • RavePossum
  • Brick
  • KinoKuma
  • BlackBelt Jiraiya

Open Source Assets Used:

Engine & Codebase

– pokeemerald – pret
– Modern Emerald — Resetes12
– pokeemerald-expansion

Art — Sprites

– Crystal Dust — Sierraffinity
– AveonTrainer
– PurpleZaffre
– BatimaTheBat

Art — Tilesets

– Crystal Advance — Kertra
– Ekat99
– TheDeadHeroAlistair
– Johto Redrawn Team

Maps / Map References

– Crystal Advance — Kertra
– Fire Gold — blackfragrant
– SkidMarc25

Gameplay

– Crystal Legacy — TSP (TheSmithPlays)

Special Systems / Visuals

– Surfing Pokémon overworlds – slawter666, wally-217

SOURCES:Reddit
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3 Reviews
  • Anderson says:

    wanted Gen 1 to 9 dex

    7
    1
    Reply
  • Jimmy says:

    Loving the game so far. But only problem is emulator compatibility myboy having issue

    9
    1
    Reply
    • Admin says:

      myboy is too old modern codes (rom development) are not suitable for myboy

      3
      Reply

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