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PokeHostel > RPGXP > Pokemon Uakitite
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Pokemon Uakitite

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“Pokemon Uakitite” is an Rpgxp Fangame made by Atlat. Discover a new area called Fervor that has 400 Pokemon, including some new fakemons and special regional forms.

Contents
  • Pokemon Uakitite Rpgxp Fangame
  • Story
  • Features
  • Change Log
  • Important Note (Must Read)
  • Game Related Stuff
  • Download Pokemon Uakitite
  • Screenshots
  • Credits

Pokemon Uakitite Rpgxp Fangame

  • Creator: Atlat
  • Language: English
  • Latest Version: v2.2.0
  • Last Updated on: March 11, 2025
  • Status: Developing (three “badges” and one bonus chapter)

Also Check Out: Pokemon Samba

Story

Welcome to the Fervor Region, a region up in the north that has been in crisis for a couple years due to the events of a group of criminals releasing a chaotic substance across the entire region, essentially trapping everyone within out of fear it’ll spread. Our protagonist and their friend are stuck at their relatives’ place because of this, and are just trying to enjoy life even with a fractured league. However, a chance encounter are going to expand these children’s understanding of the world… and perhaps another.

Features

  • A world of human-like, but not human individuals along with humans.
  • Main Story Content at first bonus chapter (two “badges” and one bonus chapter).
  • Multiple characters to play as.​
  • Multiple save files to play with.​
  • An unreal time system with dates and deadlines to worry about, along with a changing weather system.​
  • Side quests.​
  • Two new types.​
  • Boss Pokemon.​
  • Different difficulty modes.​
  • Challenges.​
  • 400 Pokemon in Main Pokedex (but plenty more catchable). The goal is for 150 of these to be fakemon, as well as some regional forms.​
  • Special Charms to change up the battle.​
  • Drop materials like in ScVi (especially useful for side quests). They won’t function the exact same way as in ScVi.​
  • Travel from place to place while keeping an eye on stats and hunger while in the mainland, with events and battles as possibilities.​
  • A customizable base.​

Change Log

Version 2.2.0

Changes:

  • Updated the Chapter 2 title with the new sprites of Zaria (and technically Eris).
  • Changed the massive legendary statues because they’re kind of ridiculous.
  • Changed the Wintoise trade to make Kiljar harder to get. You now get a hidden ability Scatterbug with a random pattern when it becomes a Vivillon.
  • Darkened the background for the gold skin.
  • Certain encounters lowered because they’re being seen too early.
  • Removed the special Otherside moves since they just felt like needless complications for the player, and I’m not really doing anything with them otherwise.
  • Pokemon Center and Save Spa have time passing properties now.
  • New theme for trainer battles.
  • Made a whole bunch of new dialogue events for Carbon and Garter. Also some general ones that don’t specify characters so there’s always something.

Bug Fixes:

  • Removed the “Pokémon” that sometimes is eating in Simisavor. It, uh, doesn’t work properly.
  • No more accessing the Item Box before you even HAVE the Item Box (aka from the Party menu).
  • Checked each tileset to handle any instances of staircase tiles making it possible to walk into walls.
  • Webster’s determined emote had the full body in it.
  • Certain event indictors will crash because they of comment finickiness.
  • Zaria’s first event was incompletable because of outdated variables.
  • Because of the non-Pokémon, catching wasn’t possible.
  • One of the berry bushes had separated :CHESTOBERRY’s y, leading to a crash.
  • Rock Smashing item rocks wasn’t finding the map ID.
  • Proper prices of certain tiems were incorrect likely because of an updated PBS items file. So the “sales” of certain items were the opposite.
  • Forever Young had an if statement using = instead of ==.
  • Second Aero quest could be started early leading to spoilers.
  • The tip card was causing fishing to not function.
  • Multi-tapping a character when choosing the party causes a crash.
  • “Boo!” event didn’t properly show player’s portrait.
  • Carriage travel would crash due to the cutscene system..
  • Defeating the FROTA grunts in the canyon fortress might cause a softlock depending on what the counter variable is stored as. This has been reworked with a new variable dedicated to that section (which is just smarter anyways).
  • Trainers didn’t act the same when losing the battle as with wild Pokémon when travelling by carriage.
  • A deadline finishing while in the carriage wasn’t working.
  • Blocked off access to floor B3 of the canyon fortress to avoid repeat events (you’re not going down there again anyways).
  • Since the fishermen were using temp switches in the gym, they would be rebattleable each time fishing,
  • Hints 2 and 3 were flipped in the gym.
  • Lotta’s level 3 event used bag.delete, not bag.remove. Delete isn’t a thing.
  • Eris’ first event wasn’t vanishing after completing it.
  • Issue with time skipping between Chapters 1 and 2 if not doing Chapter B1.
  • First bridge in Cozmao Pyramid already unlocked.
  • An exit in one of the Yurduneus City houses wasn’t adjusted when the entrance was changed.
  • Dialogue won’t happen when your carriage team isn’t the full team. You’re not talking to yourself of course.
  • “…and got hurt in the process!” when hunting/foraging had an error with partying with a temporary member.
  • Carriage dialogue wasn’t properly working.
  • Carriage trainer battles sometimes break like they have a partner or something.
  • Wordchain event could technically be started with any character. Not just Zaria.
  • Player character missing when in carriage dialogue.

Important Note (Must Read)

Due to implementations of new systems during new updates, save files have the chance to not work for future updates. I will try to make sure that whenever a new one of these systems get introduced, it’s with a lot of new content, but know that you’ll need to reset save files at times.

Also, if you played a previous version that seemed to have a higher number, I’m treating them at beta versions since they were being held up incredibly poorly.

Warning

Pokemon Uakitite is getting a massive overhaul in quite a few places, which breaks save files. If you don’t want to deal with losing your progress, don’t download it until version 3 is released.

Game Related Stuff

Discord

Download Pokemon Uakitite

MEGA

Screenshots

Pokemon Uakitite
Pokemon Uakitite
Pokemon Uakitite
Pokemon Uakitite
Pokemon Uakitite
Pokemon Uakitite
Pokemon Uakitite
Pokemon Uakitite

Credits

Pokemon Uakitite By:
Atlat

Fakemon Art:
Atlat
Kyatra
Louis

Music:
danger!ghosts! (Gothmonkey)
Wario Land Shake It!/Wario Land The Shake Dimension
Super Mario Galaxy

Playtesters:
Reintendo0

Full Credits available on the PokeCommunity Thread.

SOURCES:PokeCommunity
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