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PokeHostel > GBA > Pokemon Tourmaline
GBA

Pokemon Tourmaline

Admin
By Admin
17 Min Read
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“Pokemon Tourmaline” is a GBA Rom Hack made by tdilos. Get ready to discover the brand new Issho region! Professor May will give you your first Pokemon on your birthday to start your journey.

Contents
Pokemon Tourmaline GBA ROM HackDescriptionStoryFeaturesChange LogKnown Issues v0.2.2Game Related StuffDownload Pokemon TourmalineScreenshotsFAQCredits

Pokemon Tourmaline GBA ROM Hack

  • Creator: tdilos
  • Base ROM: Emerald
  • Language: English
  • Released on: June 19, 2024
  • Latest Version: v0.2.2 Hotfix
  • Last Updated on: May 23, 2025
  • Status: Upto the 6th Gym! (Developing)

Also Check Out: Pokemon Peak Kanto

Description

Pokemon Tourmaline is a ROM Hack of and loose sequel to Pokemon Emerald. This game is intended to take place in an alternate timeline where the setting and events have diverged a bit from the official games. Most notably, some mechanics from later gens are absent while others have been reworked, and a number of new mechanics have been introduced.

Story

It’s been several years since the battle of Groudon and Kyogre wrought havoc on the Hoenn region. Humanity’s understanding of Pokemon has deepened as more discoveries are made about the origins of Pokemon. A recent surge of discoveries in the nearby Issho region has drawn researchers from all over the world, including May, now an assistant Pokemon professor. After receiving a Pokemon from her, the player sets out to investigate the reports coming from all over the Issho region of new species of Pokemon, new types of Pokemon, and even more strange phenomena. Meanwhile, a new threat is on the rise in Issho, a mysterious crime syndicate who use exceptionally powerful Pokemon.

Features

  • New story, characters, and region
  • Mixed Gen Starters
  • May has a Professor will give you the starters
  • Return of many old characters
  • A custom regional Pokedex with 386 Pokemon
  • New regional forms of Pokémon from gens 5-8
  • There is no Mega Evolution, but some Megas have returned as natural evolutions
  • A small number of additional fakemon, including some SpaceWorld designs
  • Updated type chart including Fairy type and a new type, Echo, designed to counter Fairies and Ghosts
  • 4 new status conditions
  • 2 new weather types
  • Over 60 new moves and over 20 new abilities
  • Buffs to some old Pokemon, moves, and abilities
  • Other aspects of the battle system have been updated to gen 8 standards unless otherwise noted
  • A custom set of over 100 TMs and HMs
  • A large number of other moves available through move tutors
  • Return of old features like the day/night cycle, headbutt trees, and daily events
  • Various changes to the UI to create a unique experience
  • Minor QoL features including faster text, Repel prompts, increased bag size, and menu looping

Change Log

v0.2.2 Hotfix

  • Hotfix for the last update. There was a glitch that would freeze the game when throwing pokeballs on speeds above x1. For now, I’ve changed the catch sequences to always run at normal speed.

v0.2.2

  • Added battle speed up to the Options menu (credit to Pokabbie)
  • Increased text speed in battle
  • R button in battle now flees immediately instead of moving the cursor to ‘RUN’
  • The DAZ status now has a 20% chance of wearing off at the end of each turn
  • Added new quests to Amber City and Cobalt City
  • Berry Master now shows up in Cobalt City every Sunday
  • Some improvements to trainer AI and parties
  • Fixed glitch with the Houndoom battles near Cinerous Tower, they now always use the player’s first 3 pokemon
  • Fixed Jace glitch in Amber City
  • Fixed graphics glitch with gate in Cinerous Town
  • Fixed various typos and grammar mistakes

v0.2.1

  • Revised difficulty + level caps system (see OP in the PokeCommunity thread)
  • Increased bag space (this breaks old saves unfortunately)
  • DNS color filters for morning and evening now last 2-3x longer
  • Added more hidden items to maps
  • Added new quests and changed a few old ones (Fists of Steel now gives out TM31)
  • I-Wooloo now evolves at level 24 instead of with a Metal Coat
  • The grotto in Mt Shiro can now be entered
  • The Cut trees in Scarlet Woods can now be cut
  • Fixed Jace encounter glitch in Pitchblak City
  • Fixed some ice puzzles in MtShiro
  • Fixed glitches when battling roughnecks on Route 90
  • Fixed glitch causing I-Elgyem and I-Beheeyem sprites to not appear
  • Fixed glitch in Mindaro Gardens that would overwrite party Pokemon
  • Fixed glitch with some Isshoan forms having the wrong cry
  • Fixed glitch with new healing items not working properly
  • Fixed Strength battle effect glitch
  • Fixed various typos and grammar mistakes
  • Fixed various tile and collision errors

v0.2.0

  • Added many new maps
  • Added option to nickname starter in Hazel’s Lab
  • Added weekday-based events
  • Added an Unbound-style quest menu
  • Added hidden grottos
  • HM moves can now be forgotten like ordinary moves
  • Pokemon caught in Dream Balls now have their hidden abilities
  • Medicine items can now be used repeatedly in the party menu just like in the newer games
  • Gym guides now give out fresh water and type gems
  • Changes/updates to various NPC teams
  • Fixed warp glitch between Meridia/Aurora temples
  • Fixed other minor issues with old maps/events

v0.1.2

  • Echo type now resists Flying instead of Steel. The type quiz in Xanthos Library has been updated too.
  • Fixed difficulty modes not working properly. They should now work as described in the README.
  • Fixed level caps not working properly. Pokemon at or above the level cap no longer gain EXP.
  • Fixed issues with EXP not being distributed correctly between two or more Pokemon.
  • Fixed glitch causing the player to sometimes respawn in the wrong city after whiting out.
  • Added PC script to the player’s bedroom.
  • First TV swarm is now randomized, previously it was always Gulpin.
  • Hazel now gives the player an Exp Share instead of an Itemfinder.
  • Increased wild Pokemon levels around Cobalt City.
  • The gift Eevee now has its hidden ability.
  • Added unique badge icons to the player’s trainer card.
  • Fixed Jace/May overworld glitches.
  • Fixed glitch causing the player to battle themselves in Cinerous Town
  • Fixed nighttime palette glitches in Cobalt City.
  • Fixed minor glitch in the May event in Cobalt City.
  • Fixed the Strength puzzles in the temples, they were previously unsolvable.
  • Fixed minor graphics glitch in Resound’s final turn animation.
  • Fixed various typos/grammar.
  • Miscellaneous fixes to overworld tile errors.
  • Minor updates to trainer AI and movesets.

Known Issues v0.2.2

  • EMULATOR SPEEDUP: This has a tendency to glitch the game in unpredictable ways. Use it sparingly and save often if you do.
  • DOUBLE BATTLE GLITCH: After fighting a double battle trainer (e.g. Twins), during wild battles, the player will send out two Pokemon as if it were a double battle. These battles otherwise seem to behave normally. The player can even catch the wild Pokemon without issue. Fighting a single battle trainer fixes this issue. This glitch does NOT happen after fighting a double battle against two separate trainers.
  • POKEDEX GLITCH: The pokedex pages for new regional forms don’t show the correct sprites. The player will see the base form instead.
  • STATUS BAR GLITCH: Enemy status bars sometimes show the wrong color for status conditions. For example, the BRN symbol may be black instead of the correct red color. This is a minor graphics glitch that I haven’t found a fix for yet. It doesn’t affect anything else and it often fixes itself, so just ignore it.
  • WINDOWS AT NIGHT: Sometimes these will be strange colors instead of the correct yellow shade. Entering and exiting a building fixes this for now.

Game Related Stuff

Discord

Download Pokemon Tourmaline

MEDIAFIRE
MEGA

Previous Version

MEDIAFIRE v0.2.1
MEGA v0.2.1
MEDIAFIRE v0.2.0
MEGA v0.2.0
MEDIAFIRE V0.1.2
MEGA V0.1.2
MEDIAFIRE v0.1.1
MEGA v0.1.1

Screenshots

Pokemon Tourmaline
Pokemon Tourmaline
Pokemon Tourmaline
Pokemon Tourmaline
Pokemon Tourmaline
Pokemon Tourmaline
Pokemon Tourmaline
Pokemon Tourmaline
Pokemon Tourmaline
Pokemon Tourmaline

FAQ

What are the differences between difficulty options?

  • Normal: mostly the same as a vanilla Pokemon game except switch mode is the default
  • Hardcore: switch mode is enforced, no bag use in battle, the player earns 10% less money, decreased level caps
  • Insane: switch mode is enforced, no bag use in battle, the player earns 50% less money, decreased level caps, and PokeCenters and PCs require a small fee to be used

Can the difficulty be changed?

The difficulty is selected during the new game intro sequence and CANNOT be changed thereafter. If you’re not sure which difficulty you want, I’d recommend playing on Normal.

Do enemy trainers use different teams/levels/movesets/EV spreads on different difficulties?

No, all enemy trainers are the same regardless of the difficulty chosen. Some important trainers like gym leaders use fully EV’d teams. All Team Genesis trainers, including the grunts, have perfect IVs.

How do the level caps work?

A Pokemon at the current level cap is treated like the game normally treats level 100 Pokemon; i.e. it won’t gain any experience from battle or in the daycare, and Rare Candies will have no effect on it.

What are the level caps?

The level cap changes based on how many gym badges the player has. Note that some badges can be obtained in different orders, so each level cap is tied to the number of badges the player has rather than a specific badge.

Normal level caps

  • lvl 16 (default)
  • lvl 24 (1st gym badge)
  • lvl 32 (2nd gym badge)
  • lvl 40 (3rd gym badge)
  • lvl 44 (4th gym badge)
  • lvl 48 (5th gym badge)
  • lvl 52 (6th gym badge)
  • lvl 56 (7th gym badge)
  • lvl 60 (8th gym badge)
  • lvl 64 (defeat final Team Genesis boss)
  • lvl 100 (become champion)

Hardcore level caps

  • lvl 15 (default)
  • lvl 22 (1st gym badge)
  • lvl 30 (2nd gym badge)
  • lvl 37 (3rd gym badge)
  • lvl 40 (4th gym badge)
  • lvl 44 (5th gym badge)
  • lvl 49 (6th gym badge)
  • lvl 52 (7th gym badge)
  • lvl 55 (8th gym badge)
  • lvl 60 (defeat final Team Genesis boss)
  • lvl 100 (become champion)

Insane level caps

  • lvl 14 (default)
  • lvl 21 (1st gym badge)
  • lvl 28 (2nd gym badge)
  • lvl 35 (3rd gym badge)
  • lvl 38 (4th gym badge)
  • lvl 42 (5th gym badge)
  • lvl 45 (6th gym badge)
  • lvl 49 (7th gym badge)
  • lvl 52 (8th gym badge)
  • lvl 56 (defeat final Team Genesis boss)
  • lvl 100 (become champion)

Is there a guide to new Pokemon/moves/abilities?

I’m in the process of putting one together and will post it here when it’s done.

Credits

  • pokeemerald – DizzyEgg
  • pokeemerald-expansion – rh-hideout
  • Porymap – huderlem
  • Gen 4 music – CyanSMP64
  • DNS graphics – ShinyDragonHunter
  • Bag sorting – ghoulslash
  • Daily swarm engine – Skeli
  • Scrolling multichoice menus – DizzyEgg
  • Adding New Weather – Sonikku A
  • Add Frostbite status (very helpful for setting up new statuses) – Bassoonian
  • Playtesting – various anonymous players
SOURCES:PokeCommunity
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4 Comments
  • Mike says:
    January 19, 2025 at 1:36 AM

    There a 2.0 version out now it got released 2 days ago

    Reply
  • Dadundom says:
    June 24, 2024 at 1:58 AM

    Is it complete? If it’s not how far can you play till?

    Reply
    • Admin says:
      June 24, 2024 at 10:05 AM

      it’s not completed and there’s no official statement that how far this is completed

      Reply
  • masterpoucineYT says:
    June 23, 2024 at 8:25 PM

    Video TEST of the romhack https://www.youtube.com/watch?v=KhqQ_tpWXMc

    Reply

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