“Pokemon Salt & Shadow” is a Completed Rpgxp Fangame made by http404error. In 13 days, save the world with evolving teams, summon legends, explore Metroid Vania paths, and master double battles.
Pokemon Salt & Shadow Completed RPGXP Fangame
- Creator: http404error
- Type: RPGXP
- Language: English
- Latest Version: v2.1.1
- Last Updated on: January 07, 2025
- Status: Completed
Also Check Out: Pokemon Red’s Chronicles
Description
Defy the perils of Cradle Island in Pokemon Salt & Shadow. Explore a vast, interconnected world with dozens of possible paths to the end.
Be warned, the challenges ahead are unfair and some may seem truly impossible.
Features
- Just 13 Days Remain: Each time you rest to heal your fainted Pokemon, time advances one day. There are only 13 days left until the end of the world. Players will have to use their items, minimize damage, and make strategic sacrifices to get the most out of every day.
- Pokemon Can’t Gain XP in Battle: Build a team from the Pokemon available in the areas you’ve unlocked. Use them to defeat the trainers that block access to higher level areas. The best way to improve your team’s power is to catch a higher level Pokemon. This means your team is always changing, your strategies always adapting.
- Summon the Legends: The legendary Pokemon abandoned the world to ruin. Only offerings from those with the will to defy fate can bring them back. Catch specific sets of Pokemon to perform the summoning rituals, then call the legends to fight by your side.
- Metroid Vania-Style World: The world is filled with branching paths, shortcuts, secrets, and side-quests. Explore the many branching paths and defeat their guardians to unlock new areas. Optional mini-bosses guard unique rewards such as a Seamother’s Tear (which can make a Pokemon of any level evolve) and the Omega Ring (which lets players mega-evolve once per TURN instead of once per battle).
- Build for Double Battles: Nearly every challenge in Salt & Shadow is a double battle. This opens new team-building possibilities and gives players far more options on every turn. PvE players rarely get to explore the many doubles-specific moves and mechanics. This is a great introduction for players new to the format, while veterans can play on the game’s harder difficulty: Perish Mode.
Warning: We made this game for a certain type of player. This is not a game where you get to make friends with your Pokemon and develop lasting friendships. This is a game of strategic sacrifices, where players catch new Pokemon of higher level to replace the allies that fainted along the way. Revives are limited, but the wild is an endless source of potential replacements. This is a game about exploring, backtracking, and using every tool you can gather to overcome the gatekeepers blocking your way through Cradle Isle.
Quick Facts
- Playtime: Typically between 15-40 hours, depending on how many optional quests you do.
- Uses Pokemon up through Gen 8 (Sword & Shield).
- TMs can be used on any Pokemon with a matching type! Some new movesets are available, strictly adding to existing ones.
- Run from trainer battles! Scout ahead and prepare for the foes to come.
- Created with Pokemon Essentials v19.1, featuring Generation 8 Project.
Change Log
Version 2.1.1
- Hail has been changed to Snow from Gen 9. (Instead of dealing damage to non-Ice types, Ice types get a +50% def boost.)
- You can now catch wild Bellsprout in the Shrine of Silent Gods instead of Jigglypuff.
- A new interaction has been added to a quest NPC in the post game.
- Updated some music and graphics for the Feverthorn Jungle and Queen’s Garden areas.
- Improve some ability choices for boss teams.
- Added some more reminders about items coming back after battle.
- Added honors for our artists and updated challenge run honors.
- Added an even deeper secret area to the most secret area. Check the stairs!
- Added a variety of minor polish to the Moon.
- Fix some issues with the Remnant of a Wish item.
- Fix animations for Dragon Tail and Circle Throw sometimes leaving the target invisible.
Version 2.1.0
- You can now visit the Moon, to experience a series of new quests, characters, Pokémon, and more! There is additional content planned for the Moon which is currently blocked off.
- The Moon is accessible from the Glade of the Moon in Deepwood Brushlands. It is intended to be visited at any time during your playthrough.
- If Perish Mode is too much for you, you can disable it at any PC (it cannot be re-enabled except by reloading an older save).
- Reworked item pockets. Held items are now in pocket 5. Mega Stones are now in pocket 6.
- When you catch a Pokemon while your team is full, you can now view its summary and your team’s summaries before choosing which Pokemon to send to the PC.
- The ability Corrosion has been buffed and renamed to Ultra-Caustic.
- Reworded many abilities to explain more of their function. Narrowed ability description text font to fit more in.
- Combined the gendered forms of Indeedee and Meowstic. Nidoran is unchanged.
- Messages in the Champion’s Throne have been updated to tell you more about the boss run.
- The Light of the Abyss statue has been deactivated.
- Renaming a Pokemon that’s already been nicknamed now pre-populates the field with the previous nickname.
- Updated sprites for the False Professor and the Queen of Orchids.
- Triple Battles no longer have range limits or Shifting (there was only one in the game anyways).
- A certain card has had its stats altered. Archibald adjusted. Fixed issues with Suit’s intro battle and quest progression. Fixed bug with Lara’s tourney dialogue which caused most players to miss a lot of it.
- Small tweaks to Warren and the true final boss. Fixed missing checkpoint in ending.
- Super Nerd Scotty in the Deepwood (the one with the Voltorb) has been adjusted and given a better reward.
- New Shellder wild moveset. Kecleon in Queen’s Garden in place of Lickilicky. Chansey removed from Queen’s Garden. Indeedee moveset/learnset adjusted.
- TM Hyper Beam added to Queen’s Garden shop. (Was missing from patch 1.6.4)
- Fix bug with Instruct.
- Added something to marts.
- Fix Lock On and No Guard not working with OHKO moves.
- Fix Flame Orb/Toxic Orb overriding existing statuses.
- Improve auto-targeting logic for the ability of the Pokemon you get in Genesis Cavern.
- Added underwater ambience to opening sequence.
- Various other minor fixes and improvements.
- Fix an issue that caused a book to turn into a horse. It was probably unintended behavior. I think.
- The version number is now shown on the title screen.
Game Related Stuff
Download Pokemon Salt & Shadow
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Screenshots
Credits
Created By:
Benjamin Arvey
Reuben Covington
Dan Felder
Will Kolada
Featuring art by:
Alice Fae
Sis Calypsis
Pokemon Music from:
ENLS’s Pre-Looped Music Library
Special Thanks to:
Zeu and the Pokemon Tectonic team
Aleco Pors