“Pokemon Afterlife Part 1” is a Completed Rpgxp Fangame made by GangstaNerd. Experience a fresh storyline with new evolution mechanic, new fakemons, New eeveelution and much more
Pokemon Afterlife Part 1 Completed Rpgxp Fangame
- Creator: GangstaNerd
- Language: English
- Latest Version: v2.2.7
- Last Updated on: July 09, 2024
- Status: Completed
Also Check Out: Pokemon Giovanni Origins
About the game
I first started developing Pokemon Afterlife Part 1 because of a Relic Castle Game Jam that had a theme that interested me, dimensions.
Being a huge fan of dark dimensional realms and Pokémon I decided to try and blend these two. I also wanted to give the player sort of a plethora of freedom by letting them travel freely with little limitations of forward movement. So I gave these worlds, sort of an open-world environment with main quests, and side quests.
These missions also have consequences within them. You can fail some of these quests, or make quests more difficult based on your decisions.
Currently developing Part II, so please keep eyes out for continuation of this story. I hope you enjoy this game as much as I enjoyed making it.
This fangame was made with RPG Maker XP, on Pokémon Essentials v20.1, and Photoshop for the custom Pokémon and various items and graphics.
Story
Life has not been the kindest of friends to you or your Pokémon. After a tragic accident, both your Pokémon’s parents and your parents. You then develop a special gift that leaves you feeling cast out from the world given to you. As you move from home to home you grow even more in the darkness of being an outcast.
That is until one day while out fishing you discover a strange place that too has been cast out from its origins. Shrouded in a heavy fog you come across an object that has given you a purpose. A meaning in life. Will you squander it, or will you remain in the voided darkness.
Features
- Unreal Time feature
- Time of day introduction
- Added Ghost-type evolutions for certain Pokémon
- Added a new evolution mechanic, requiring certain Pokémon to faint to evolve
- Automatic Level Scaling
- Difficulty Levels
- Roaming Pokémon event
- Alternate game endings
- Wonder Trade system
- Special Time of day events (special final boss battle when battled on Friday the 13th)
- Battle Arena that allows you to earn money.
- Questing System
- Encounter List
- Deep Marsh Tiles
- Unique Pause Menu
- Random Weather Mechanic
- New Eeveelution
Change Log
v2.2.7
- Fixed Credits saying “Part II” instead of “Part I”
- Changed ghost type Pokémon names to add some differentiation to them
- Added roaming Pokémon icon to overworld map
- QoL Fixes
Known issue with solution
- Issue with gameplay after credits end, where a bleeding effect of previous map shows on current map. Never found a solution, but possibly due to using older essentials version.
- Fix: Save Game, quit game, then relaunch game.
There is a problem when cubone is evolving (freezing issue)
I am playing on android (joiplay) is there anything that can fux it
By patches
i have updated the post with latest version of the game, please update your game and try again
you start off with a level 25 pokemon fighting level 28 plus…. why i just couldnt go past that despite it seeming like a great game and story line