“Pokemon Academia” is an Rpgxp Fangame made by pkmnacademia. Discover a new region called Cyniir with 950+ Pokemon from Gen 1 to 9, along with new Fakemon, New Mega Evolutions, Z-Moves and more
Pokemon Academia Rpgxp Fangame
- Creator: pkmnacademia
- Language: English
- Released on: March 08, 2024
- Latest Version: v0.2.1
- Last Updated on: February 08, 2025
- Status: 4 Gyms & 4 Dojos are available with 10-25 hours of gameplay!
Also Check Out: Pokemon Fire Ash
Story
After a mysterious mass extinction event, Pokémon in the Cyniir region were sparse for centuries, with very few remaining indigenous species and a general lack of trainer culture entirely, outside of ultra-rich circles. But recently, after the dictator Supreme Leader Gharal took power, he enacted Operation Migration, sending his Pokémon Rangers across the seas to other regions in order to bring hundreds of species to Cyniir for the first time. With the operation brought to a standstill due to increasing tensions with Paldea, he has other plans for the second phase…
Because of the new influx of Pokémon in Cyniir, there’s never been a better time to study them. So as top of your class at the Naranja Academy in Paldea, you’ve been selected to assist Professor Ginkgo to help him develop a Pokémon lab. The biggest questions he seeks to answer: what caused the Pokémon in Cyniir to go extinct? And could it happen again?
Discovering seemingly endless floors beneath your new lab, Ginkgo decides to turn the lab into a service hub to generate income that will fund his scientific endeavors and bring life back to the town of Bismuth Village. But rumors say the town is cursed, and there may be more secrets hiding deep beneath the lab…
Features
- 950+ Pokemon available through Gen 8 (plus some Hisui, Gen 9, and Fakemon evolutions), start the game with a National Dex; Mega Evolutions and alternate forms available, with a plot-related reason why so many Pokemon are present in one region (~497 implemented in v0.2.1)
- New region with 8 Gyms + 8 Dojos, using challenging custom movesets and a tough Elite 4, plus rematches for them and most trainers (4 Gyms + 4 Dojos implemented + rematches for Gym 1 & Dojo 1)
- Reputation system, 6 factions that affect the plot and your rewards – work with the anarchist Team Autonomy, the communist Team Unity, the capitalist Team Fortune, the fascist Pokémon Rangers of Cyniir’s government, the mysterious Fellowship of the Ascendants, and/or another secret faction lying in wait…
- Recruit system to build out a gargantuan hub and home base for shops and services, inspired by Suikoden and Legion Saga; upgrade it in a variety of ways; unlock deeper and deeper basement floors of your Research Lab as you progress, renovate them, and populate them with 40+ recruits (17 available in v0.2.1)
- Crafting system with 100+ unlockable recipes (56 available in v.0.2.1); many Pokémon hold (and drop) crafting items
- Study system that provides your character with new perks and other benefits the more you learn and experience in the world, ex. expertise in Hacking lets you break into computers, Negotiation gives you a word up in negotiation events, Botany gets you extra Apricorns, Finances gives you access to investment machines, etc.
- Built-in quest log to keep track of hundreds of quests and side quests (98 currently completable, many more to come); some have multiple solutions (ex. unlock a locked door by bringing a Klefki or a Pokémon that knows Thief, crafting a Lockpick, or negotiating with the person holding the key)
- Combat updates including Z-Moves, new Mega Evolutions, Strong and Agile Styles, and statuses from Hisui
- A variety of useful Pokégear apps to discover, including ones that show type matchups, track available wild encounters, and access a portable PC
- Every NPC has something to offer, no more useless one-liner NPCs – my least favorite quality of all RPGs!: get usable advice, quests, items, Pokémon, crafting recipes, new mechanics, Pokégear apps, faction reputation, recruits and upgrades for your lab, eggs, battles, clues to help solve quests, Move Tutors, and more; if an NPC seems like they provide nothing, they’ll likely offer something later (or you’ve made a choice that’s closed them off from you!)
- Interacting with items that normally gave nothing of substance may now provide new benefits (ex. books, TVs, sinks, fridges, binoculars, etc.)
- Choices matter; many different decisions you make will affect the plot, your standing with the four factions, who considers you an ally, how tough your battles are, and what rewards you’ll earn, as well as how well you make it through negotiation events
- 100 TMs, 100 TRs, and 100 SMs to customize your movesets even further, with revised eligibility so more Pokémon are able to learn more moves; SMs are all former signature moves that were previously usable by only one or very few Pokémon
- Reworked HM system; some obstacles only require an HM Device, but others require consumable HM Charges, offering limitations to HM field moves but without requiring HM slaves or entirely blocking progress
- 7 new types (Sound, Cosmic, Food, Mystic, Slime, Chaos, Dream), adds a variety of new moves, new evolutions, move type changes, and type changes for 250+ Pokémon; there are far fewer single-type Pokémon
- Some Pokémon type changes and rebalances, boosts to weaker Pokémon like Magcargo, Ledian, and Tropius (among others), expanded movesets for many Pokémon, as well as overall type rebalances, including buffs to Bug, Ice, and Psychic and nerfs to Water, Fairy, and Steel
- Weather system to keep battles interesting, using seven location-based biomes that ensure certain areas only get certain types of weather
- No day/night system; no more limitations to when Pokémon can be caught or evolved, play whenever you want
- An assortment of QOL upgrades including quicksave, multisave, and autosave, egg groups in the UI, new evolution stones for easier evolutions, a name randomizer, IV/EV indicators, unlockable happiness tracking, text skipping, in-battle move and stat change details, and a turbo speed toggle
- Legendary breeding (with plot-related reason), new Natures, a BerryDex, a Charm Case, and numerous other special concepts and features!
- New ways of acquiring shiny and other different-colored Pokémon
Change Log
Version 0.2.1
New Content:
- Added Route 406, south of Titanium Cave
- Added Phosphorus Town, east of Route 406
- Added Yttrium Swamp, south of Phosphorus Town
- Added Route 407, north of Silicon City
- Added Argon Desert, west of Route 407
- 47 more available Pokémon (includes evolutions)
- Added Good Rod and all associated encounters
- 15 more completable quests
- 23 more trainers (most with rematches)
- 9 more Crafting Plans
- 3 new recruits
- 68 new moves + some move type changes
- Added weather system with 7 distinct biomes
- Added 7 new Pokémon types and changed types of many Pokémon
- Sound – 43 Pokémon
- Cosmic – 41 Pokémon
- Food – 42 Pokémon
- Mystic – 41 Pokémon
- Slime – 39 Pokémon
- Chaos – 44 Pokémon
- Dream – 38 Pokémon
- Added and updated story content
Balance:
- Increased cost of Selenium Dept. Store VIP status
- Buffed the stats of 32 Pokémon
- Removed reward money from Machines in Rhodium City Gym
- Rebalanced type weaknesses and resistances
- Made changes to Terbium Crossing Elemental Master’s team
- Made many, many additions and changes to Pokémon movesets
Graphics & Sound:
- Updated interface for gaining study XP, learning new studies, learning/recalling clues, and increasing/decreasing reputation
- Resized money window box to account for increased money cap
- Changed type icons
- Removed extraneous Tera type icons
Fixes:
- Fixed bug that gave unlimited Foul Play TRs in Terbium Crossing Poké Ranch
- Fixed bug that crashed game when talking to the Gem Salesman
- Fixed mapping error that could get you stuck in the Lab B3 Day Care area
- Fixed bug that sent you to the wrong floor when ascending from the Bromine Mountain basement
- Fixed bug that made you get stuck when climbing down to the Bromine Mountain basement floor
- Fixed bug that blocked progress in Berry Maniac quest
- Fixed bug preventing access to a trainer in Titanium Cave
- Moved Mortimer cutscene to Lab B4 to prevent issues caused by placing it on the top floor
- Fixed graphical error on tree in Silicon City
- Fixed invisible wall in Silicon City
- Fixed purple rock in Route 404 that reappeared even after using Rock Smash Charge
- Fixed bug that crashed game when answering 5 quiz questions correctly in a house in Silicon City
- Fixed bug causing Teleport service to Tin City to cost more than indicated
- Fixed bug outside Terbium City Poké Ranch that made William and Vernon reappear after the strike
- Removed NPC that could block you in Silicon City Mutual Aid Center
- Fixed bug that made you exit from incorrect houses in Silicon City
- Fixed incorrect dialogue for couple in Silicon City
- Fixed bug that kept Teacher recruit from letting you learn studies more than once
- Fixed bug that prevented you from getting an item from a Fortune Tycoon in the Rhodium City Investment Center
- Fixed issue that prevented Rhodium City Poké Center from being privatized
- Fixed issue where teacher recruit wouldn’t teach you anything else if you already were an expert in the subject selected
- Fixed bug where you could walk on walls in the outdoor section of B3 of the Lab
- Fixed multiple Tin City quests that weren’t removed from the quest log after completing
- Fixed bike shop owner not giving you bike if you pay for it outright
- Fixed bug that could freeze game when using investment machine in Rhodium City Investment Center
Misc:
- Continued adding Pokémon past the original 898
- Increased money cap to $999,999,999
- Added a variety of NPCs to earlier areas
- Made it so you can keep changing between colorblind and not colorblind in Silicon Gym
- Added extra step to Caliban quest to make it clearer how to get a PC in the lab
- Removed Cut Charges and Rock Smash Charges from Poké Marts
- Increased the rate of wild Color Variant Pokémon appearances
- Renamed “Tasks” to “Quests”
- Reduced number of Apricorns required to complete Lucius’s first quest
- Removed requirement to register a Pokémon before seeing move weaknesses and resistances when pressing M in battle
- Adjusted some Teleport Service costs
- Added a Species Types app to the Pokégear that helps determine specific Pokémon weaknesses and resistances
- Decreased encounter rate in pre-renovated Research Lab
- Replaced wild Pokémon showing up anywhere in Rhodium Junkyard with grass
- Made all Hacking encounters have Electric Terrain by default
Known issues
- None of the new moves have battle animations
- Some maps have black bars on the sides
- Red squares appearing on a segment of Route 407
Creator Note’s
This is a one-person project, and I don’t have a strong eye for design. This may not be the game for you if you’re looking for exceptional graphics or mapmaking, and I know there are mismatched sprites and some bad recolors, but my hope is that it’s feature- and content-rich enough to make up for what it’s missing in visuals.
There is a lot of additional content planned – so it’ll be a long while until this is in its finished state. But I’d love to hear some impressions and feedback as I continue work on the game.
ALSO: with the new type changes, rebalances, and new moves, I strongly recommend using the new battle info screens liberally (press M when selecting a move to see type effectiveness and press N at any time to see the types of all active Pokémon).
I frequently have new ideas that have me revamping earlier content, and there’s more story content to be implemented – so expect that save files won’t be compatible after updates. But each playthrough can offer different things!
I’m not currently looking for additional dev team members, but I may be open to that further down the line.
I frequently have new ideas that have me revamping earlier content, and there’s more story content to be implemented – so expect that save files won’t be compatible after updates. But each playthrough can offer different things!
I’d love to hear any feedback that anyone has to offer, good or bad. Especially if you find any bugs!
If you get stuck anywhere, want to know something about the project, or want any specific guidance toward completing tasks/catching Pokémon/finding Crafting Plans/etc., let me know here or in the Discord!
Game Related Stuff
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😑😑
Why are you ignoring me
Admin please replay 😑
I use joiplay
I am freezing when i about to battle the professor