“Pokemon Stygian Snakewood” is a Rpgxp Fangame made by A¹¹. Explore the Hoenn region, which has been invaded by zombies, and try to save it.
Pokemon Stygian Snakewood RPGXP Fangame
- Creator: A¹¹
- Type: RPGXP
- Language: English
- Latest Version: v0.5.3
- Last Updated on: October 06, 2024
- Status: Developing
Also Check Out: Pokemon Fuso’s Meteor
Description
Hoenn has been invaded by a zombie plague! Revive the experience of the iconic 2010 ROM Hack by Cutlerine once again as you are the younger sibling of Brendan, who woke up without memory on a devastated region, trying to find the whereabouts of their brother and the origin of the zombie outbreak with the help of Professor Birch while meeting an almost unrecognizable Hoenn, facing zombies, new characters and uncharacteristic humor!
Features
- Update for the zombie Pokemon: Many zombie Pokemon are available for the player from the previous only two, furthermore many have also been added from many media such as XtraSnakewood, Snakewood DX, RetroNC’s video and our own zombies! Furthermore you can only catch one using a previously unused item, the Necro Ball. Zombie Pokemon are powerful but be careful with your choices as Necro Balls are hard to come by.
- High Difficulty: For those who want a challenge, the game has a considerably higher difficulty that was carefully worked to be as fair and competitive as possible, both with trainer battles and a few AI tweaks (Vanilla mode also available! Hopefully more fair than the original game, I think).
- A new type, Plague: Derived from the original Disease-type of Pokemon Snakewood (renamed due to UI issues), its main feature is that they do more damage, but are unable to switch (might change in the future)! Plague is also followed by a new weather, Soot.
- Pokemon rebalancing: While there are still power differences between Pokemon and some are mostly a second thought after the early game, we’ve made sure that even if it’s specific niche, every single one of our >360 Pokemon have something unique to them, while not bloating the game nor deviating much from the original version.
- Lack of grinding: EVs and IVs have been removed, furthermore DemICE’s EXP gain system enables for a fast and smooth level curve without requiring level caps (considerable increase/decrease in EXP based on the level difference between the opponent. The game has been adjusted accordingly to all those features. You’re encouraged to have a lot of Pokemon early!
- Increased exploration: While not required, the player is often rewarded for not going on a straight line, maybe check that rock or behind the tree, a surprise may wait for you!
- Ability changes: Giving love to some irrelevant abilities, Stall now skips every other turn, Sand Veil increases Defense during Sandstorm while Damp sets Water Sport on entry!
- Graphic overhaul: Most original Fakémon and characters have been redesigned in order to have a more modern look while trying to retain the silly core Snakewood essence, not everything was redesigned though, some familiar faces are unchanged and have (hopefully) just received a higher quality sprite.
- Limited resources: (SUBJECT TO CHANGE) One complain of the original Snakewood was how it didn’t feel enough like a dystopian scenario. Your decisions matter, use your consumables wisely.
- New stuff: As mentioned before, Stygian Snakewood gives it a more modern look to the original game and such adds countless new features such as QoL, physical/special split, Fairy-type, new Zombies, new evolutions for some regular and fake Pokemon and Pokemon that weren’t previously available in the original game. And as a bonus, certain unused Pokemon like Demoneon, Toxeon, Crazymadio and Zombified have sprites, regional forms have been added that kinda fit the game i know regional forms are overdone at this point but it wasn’t me that came up with them and they look good so take it and a few secrets!
Game Related Stuff
Download Pokemon Stygian Snakewood
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Screenshots
Frequently Asked Questions (FAQs)
Q: Is there/will there be a Discord Server?
A: Nope. Well, I’ve heard and experienced horror stories from Fangame Discord servers that my friends own and it’s the kind of thing I wouldn’t really want to deal with. So unless someone is willing to manage it themselves we will not have a server.
Q: Will I be able to catch “a/b/c”
A: Our plans is to make every single Pokemon obtainable, including zombies and others that were unavailable in the original game such as Boilbasaur and Mutagon. However some things need to be kept in mind, due to balance reasons Pokemon such as A Monster and Stitched will be very late while zombies can only be caught using the previously unavailable item Necro Ball, which is limited in its availability.
Q: Will it be compatible with Joiplay?
A: I have absolutely no idea. It’s not my area of expertise and we will most likely not offer support for it themselves.
Q: What’s up with the inconsistency? Why is X sprite different from Y sprite? Why does A have a new design and B doesn’t? Why is Z missing?
A: It’s a work-in-progress with a few artists working in (that my dumbass is too awkward to properly introduce to each other) with different styles + my own stuff that I gotta admit ain’t the best.
Q: Is this game meant to be completed with a challenge run (ex. Nuzlocke or Monotype)? Could you make it so? What about Lunatic mode?
A: Stygian Snakewood (Mostly Lunatic Mode) is not designed around the player following Nuzlocke rules and restrictions, meaning many of these types of challenges are likely impossible. I did not balance the game around extra rulesets and no changes will be made to accommodate them. Be free to either try them in the Vanilla difficulty or prove me wrong, I would love to see it!
Q: What the hell happened Wurmple? How does its evolution work now?
A: Read the sign in the south part of Route 104 then check Wurmple’s name in other languages. Wurmple also now evolves based on Day (Silcoon/Beautifly) or Night (Cascoon/Dustox).
Q: What is Plague’s type chart?
A: It’s super-effective against things considered alive (Bug, Dragon, Fairy, Grass) and Psychic, it’s weak to Bug, Poison and Psychic and it’s resisted by Ghost, Steel and Ice (depending on feedback, might make it so that Fire also resists Plague)